A16z, Polygon back $15m series B for Indian gaming studio
SuperGaming, a game development studio based in Pune and Singapore, has raised US$15 million in a series B funding round led by Skycatcher and Steadview Capital.
Other investors include a16z Speedrun, Bandai Namco 021 Fund, Neowiz, and Polygon Ventures.
The company is now valued at US$100 million, according to SuperGaming.
The fresh capital will support the international rollout of its title Indus Battle Royale, starting with Latin America. It will also help scale its game development and technology platforms.
SuperGaming develops games such as MaskGun, Battle Stars, and Silly Royale, and reports over 200 million installs across its titles.
The company is expanding its tech offerings through SuperPlatform, a cloud-based back-end for building and managing multiplayer games. It is also exploring Web3 integrations for digital asset ownership.
Founded by a five-member team led by Roby John, SuperGaming now employs over 120 people.
.source-ref{font-size:0.85em;color:#666;display:block;margin-top:1em;}a.ask-tia-citation-link:hover{color:#11628d !important;background:#e9f6f5 !important;border-color:#11628d !important;text-decoration:none !important;}@media only screen and (min-width:768px){a.ask-tia-citation-link{font-size:11px !important;}}🔗 Source: SuperGaming
SuperGaming’s $100 million valuation reflects the broader momentum in India’s gaming sector, which is projected to reach $8.6 billion by 2027, driven by over 500 million gamers1.
The market has already grown from ₹23,000 crore (~USD 2.8 billion) to an expected ₹70,000 crore (~USD 8.6 billion) by 2027, representing a more than tripling in size2.
This growth has attracted significant investor interest, with 50 VC funds actively investing in gaming startups as of January 20252.
SuperGaming’s ability to attract investors like Bandai Namco and a16z Speedrun demonstrates how Indian gaming companies are increasingly viewed as viable partners for global expansion rather than just local market plays.
The company’s 200 million installs across its portfolio and 9 million downloads for Indus Battle Royale show they’re capturing meaningful market share in this rapidly expanding ecosystem.
SuperGaming’s Web3 strategy through its B3 GameChain partnership positions them in a market projected to grow from $37.55 billion in 2025 to $182.98 billion by 20343.
The Asia Pacific region, where SuperGaming operates, is expected to witness the fastest growth in Web3 gaming globally3.
However, this integration carries execution risk, as Web3 gaming still faces adoption challenges despite the projected market size.
SuperGaming’s approach of serving both Web2 and Web3 players simultaneously through the same games like Silly Royale suggests they’re hedging against Web3 adoption uncertainty while positioning for upside if the technology gains mainstream acceptance.
……Read full article on Tech in Asia
Technology Business Games Investment
Comments
Leave a comment in Nestia App