Horizon Forbidden West Quietly Adds Feature That Now Feels Essential
Its a good thing Horizon Forbidden Westhas a bottomless inventory. Developer Guerrilla Games recently sped up looting in its robot-busting adventure through the quiet addition of one simple feature: the option to disable pickup animations.Horizon Forbidden West, first released in February on PlayStation 4 and PlayStation 5, is the epitome of textbook open-world game, for all the good and ill that entails. In my review for the game, I called out its litany of minor inconveniences, explicitly drawing attention to the fact that you have to stop moving to pick up essential resources like ridgewood (for crafting arrows), fiberzest (for brewing potions) and one million berries (for instant healing).Guerrilla appears to have rolled out the new feature during Horizons most recent updateyes, the very same one that made the game even less shimmerybut didnt denote the change in the detailed patch notes. Its unclear why. Representatives for Sony, Horizon Forbidden Wests publisher, did not respond to a request for comment in time for publication. Still, following the update, you can clearly see the new feature. By turning off the pickup animation option, found under the general submenu, youll make it so Aloy doesnt stop in her tracks when picking up minor items. It works for most of the detritus throughout Forbidden Wests forbidden west (the ridgewood, the fiberzest, and yes, the berries). But for rarer items or ones you need to search, the ones you need to hold Triangle to interact with, you still have to stop short.Easy rule of thumb: Loot that you can shoot off of machines, like canisters and chillwater, can get picked up instantly, as can resources from plants. But anything you find in a chest or off a robots busted skeletonmachine cores, circulators, braided wires, glowblast, and so onrequires you to stop moving.On the whole, disabling pickup animations is a minor tweak that doesnt dramatically change Horizon Forbidden West. (After crunching the numbers, Ive found it makes the game, approximately, 1.762 percent more convenient.) But for time-crunched players, every second counts. And its one of many quality-of-life features that made Sucker Punchs Ghost of Tsushimaanother slickly produced first-party game from the PlayStation oeuvresuch an easily digestible game. Open-world games are overwhelmingly unwieldy enough these days. Any little thing that makes them more whelmingly wieldy is welcome in my book.That said, I understand why disabled pickup animations wouldnt appeal to all players. For some, that you have to stop to pick up basic loot is a design choice that makes Horizon feel realistic, immerses you in its world, and forces you to be more deliberate with your actions. But thats what rules about this quiet update: Its lovely to have the option now. And some fans, at least, seem happy to take full advantage of it.Im so glad they added a pickup animationtoggle, it saves so much time and doesnt break exploration continuity or pace, one player wrote in a semi-viral tweet. Now Ill hoard a million berries [cherry emoji].
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