Starfield’s persuasion system is the equivalent of a bad Dungeon Master

Starfield’s persuasion system is the equivalent of a bad Dungeon Master

Polygon·2023-09-07 12:09

[Ed. note: The following contains light spoilers for Starfield’s main quest.]

Starfield has been building toward one particular moment in its main quest: the culmination of the collection of the universe’s mysterious artifacts. I spent 20 hours working toward the final artifacts, and with two button clicks, I was able to persuade my way out of the entire scenario — suddenly, the main quest was basically done. The fight that the whole storyline was building up to just didn’t happen.

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